![]() You can set rotation with deg, grad, rad, or turn units. Positive values represent clockwise rotation and negative values represent counterclockwise rotation. Negative values flip visual elements along the scale axis. Repositions the visual element in horizontal or vertical directions.Ĭhanges the apparent size, padding, border, and margins of a visual element. ![]() Represents the point of origin where rotation, scaling, and translation occur. Transform includes the following properties: Property For example, if you want to make a visual element shake when an event happens in an application, set the position of the visual element using the regular layout properties such as top and left, and then use translate to align an offset relative to the initial position. However, transform is best used for changes and animations. It’s possible to use transform to define the static appearance of a visual element. Applying transform to an element reduces recalculations because it doesn’t change the layout of other elements in the hierarchy. This recalculation might reduce an animation’s frame rate. If you change the layout of an element, Unity recalculates the layout of other elements in the same hierarchy. ![]() You can use them to rotate, scale, or move a visual element. ![]() You can style the look, define the behaviour, and display it on screen as part of the UI. If you have any cool uses for transform and transform-origin I’d love to see them.The transform properties apply a 2D transformation to a visual element A node of a visual tree that instantiates or derives from the C# VisualElement class. This is fun, but then we can add transform origin to control if it’s sliding in from the middle (default), the left, or the right, as I did in the CodePen below.īutton bgs with transform origin by Kevin ( CodePen. Luckily that’s super easy to do! It all needs to be done on one single line though, if you try something like this, it won’t work. Sometimes one of the above transitions isn’t enough, you want to do two (or more!). If the preview is covering the code in the Srimba below, you can move and resize it while the video is playing. You can pause the video at any time and change and play with the code, and then hit play to resume where you left off. The above values are pretty self-explanatory, but if you’d like a deep dive into them, the below is an embedded Scrimba video that dives into the specifics of each and how it works. If you want to know about how that one works, read this really good article on it because it hurts my head trying to think about it, never mind write about it. It’s basically opening up all of the above into one single value. When dealing with 3D, we also have the perspective value to play with, as well as the Z axis, so you can do translateZ for example. On top of that, it opens up access to 3D functionality as well, which I won’t be looking at specifically in this post, but I did create a fun 3D card using it in this YoutUbe video. ![]()
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